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	<title>Comments on: Easy Papervision3D space dust tutorial and source</title>
	<atom:link href="http://blog.projectnibble.org/2009/05/29/easy-papervision3d-space-dust-tutorial-and-source/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.projectnibble.org/2009/05/29/easy-papervision3d-space-dust-tutorial-and-source/</link>
	<description>House Of Code</description>
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		<title>By: Benny Bottema</title>
		<link>http://blog.projectnibble.org/2009/05/29/easy-papervision3d-space-dust-tutorial-and-source/comment-page-1/#comment-77</link>
		<dc:creator>Benny Bottema</dc:creator>
		<pubDate>Sun, 31 May 2009 02:36:08 +0000</pubDate>
		<guid isPermaLink="false">http://blog.projectnibble.org/?p=161#comment-77</guid>
		<description>Thank you for taking time to response JBrookes, but I&#039;m not sure I follow. In your snippet, you seem to position the particles around the camera and then moving the particles past the camera, while the idea is to have a moving camera (ship) and then particles that sit still in space which you go past, in &lt;em&gt;any direction&lt;/em&gt;, not just z.

I feel I&#039;m missing something obvious here.</description>
		<content:encoded><![CDATA[<p>Thank you for taking time to response JBrookes, but I&#8217;m not sure I follow. In your snippet, you seem to position the particles around the camera and then moving the particles past the camera, while the idea is to have a moving camera (ship) and then particles that sit still in space which you go past, in <em>any direction</em>, not just z.</p>
<p>I feel I&#8217;m missing something obvious here.</p>
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		<title>By: JBrookes</title>
		<link>http://blog.projectnibble.org/2009/05/29/easy-papervision3d-space-dust-tutorial-and-source/comment-page-1/#comment-74</link>
		<dc:creator>JBrookes</dc:creator>
		<pubDate>Sat, 30 May 2009 11:48:38 +0000</pubDate>
		<guid isPermaLink="false">http://blog.projectnibble.org/?p=161#comment-74</guid>
		<description>You don&#039;t need all that.
create a single particleField

then in the renderloop

cloud.copyTransform(camera);

loop through the particles and move the z position
reset z position when particle goes behind camera.

You can do all that and the skybox in under 100 lines.
post on the forum PV forum if you want to know more.</description>
		<content:encoded><![CDATA[<p>You don&#8217;t need all that.<br />
create a single particleField</p>
<p>then in the renderloop</p>
<p>cloud.copyTransform(camera);</p>
<p>loop through the particles and move the z position<br />
reset z position when particle goes behind camera.</p>
<p>You can do all that and the skybox in under 100 lines.<br />
post on the forum PV forum if you want to know more.</p>
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